![]() ![]() At the end of the stage, players are judged on their size as well as the time it took to reach the required size if they only barely exceeded the required size, the king criticizes the player and tells them to do better if they manage to exceed it by a significant enough margin, the king praises the player. If players are able to reach the required size before the time limit runs out, they may continue making it bigger. If players fail to reach this size in the time allotted, they are scolded and punished by the King. ![]() In some levels, this will precede a cutscene alerting players that a new area has opened up. ![]() In more recent games, players can hit a glowing pillar that causes all items close to the katamari that are small enough to be sucked into it.Īs players reach certain size milestones, the King will appear in the middle of the screen and speak to players. If players roll up a long, slender object such as a pencil, the object will sometimes poke outwards out of the katamari and cause the katamari to roll awkwardly until more objects are rolled up. If players are attacked or crash in to walls are large objects, the katamari will lose items. If the katamari is only barely able to pick a creature up, the player along with the katamari will be knocked away if the creature is not rolled up in time, the creature will run off and escape. Living and non-living creatures will sometimes attack the katamari if it is smaller than them once the katamari reaches a certain size, the creature may run away from the large katamari that could pick them up. As the katamari becomes larger, the katamari is then able to pick up larger objects. Later levels allow the katamari to grow much larger to the point where it can roll up buildings and clouds. In early levels of the game, players are given a katamari similar to the Prince's size, which allows him to only roll up small objects such as tacks and ants. As the player rolls up objects using the katamari, it becomes larger, as demonstrated by a size chart on its HUD. In Make a Star levels, players are presented with a specific size that the katamari must be before the time limit runs out. Introduced in Katamari Forever, players are given the ability called the "Prince Hop" to make the katamari ball hop.īefore each level, the King will often go on a nonsensical rant to The Prince, and refers to himself using royal we. Players may also cause The Prince to jump and get a better look at the world by pressing L1. Players may cause the katamari to roll at high speeds typically by rapidly moving the two sticks in opposite directions back and forth. Players may also do a 180 degree turn that causes The Prince to jump on the other side of the Katamari typically by pressing the two sticks down into the controller. They can turn the katamari by pushing only one stick in the desired direction or pushing the sticks in opposite directions to do so faster (often described as ' tank controls'). Players typically control the katamari ball using two analog sticks players move forward and backward by pushing the analog sticks in that direction simultaneously. A katamari ball can roll up certain objects, depending on the Katamari's relative size to them. To do this, the player combines as many objects into a singular ball, known as a katamari ball, that could become a star, constellations, or stardust. In Katamari Damacy, The Prince is tasked with the job of rebuilding the stars and constellations that the King destroyed. In most Katamari games, players typically control the player character, The Prince, as he is ordered to do various tasks by his father, the King of All Cosmos. Gameplay and Setting Release timeline 2004 He wanted to create a game where you can do something you can only do in a game and create something that is not formulaic. This inspired Takahashi to entertain audiences with his creations and decided to join Namco as a visual artist. He created "cheerfully bizzare" sculptures when he was a student at Musashino Art University. Keita Takahashi, the series creator, did not go into coding originally. The first title in the series was Katamari Damacy for the PlayStation 2, which became a cult classic and led to several sequels and spin-offs. ![]() The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using a ball called a katamari to roll up objects. Katamari is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment). PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Nintendo DSi, Nintendo Switch, Microsoft Windows, Xbox 360, Xbox One, iOS, Android, Windows Phone ![]()
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